Kinetic Direct Manipulation
Direct 1:1 pointer tracking with grab offset preservation, exponential rubber-banding at boundaries, and momentum release settling via critically damped spring physics.
Tactile micro-interactions, generative vector contours, kinetic physics, and editorial tools built to understand software behavior from first principles.
Direct 1:1 pointer tracking with grab offset preservation, exponential rubber-banding at boundaries, and momentum release settling via critically damped spring physics.
Simulating mechanical spring overshoot with causality and harmony: Web Audio harmonic synthesis and device haptics fire on the exact same frame.
Move pointer over the canvas to calculate real-time trigonometric harmonic distortions along concentric isobar contours with zero input latency.
An instant jargon filter translating enterprise buzzwords into concise, calming product language honoring Apple Design Principle §6 (Simplicity).
Three short, hands-on modules for designers. Each one takes about two minutes: three rounds, a score, and the principle behind it.
Learn visual design through color. Arrange floating color tiles into a palette that feels harmonious and stays readable.
Learn usability by fixing a screen. Explore a deliberately confusing checkout and rescue it with a few intuitive changes.
Learn interaction design by changing motion. Tune the timing and easing of real UI components, then compare how each version feels.