Background & Philosophy

Designing at the boundary of intent and computation.

The Perspective

I believe the greatest software does not feel like software at all — it feels like an extension of thought.

Over the past 6+ years, I have worked across the stack from generative AI interfaces and enterprise telemetry to public infrastructure and healthcare systems. My approach merges rigorous systems thinking with editorial typographic discipline.

Before building interfaces, I studied literature and cognitive science. That foundation taught me that interface design is primarily the craft of translating human intention into mechanical response without losing the nuance of either.

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Studio
Interface Design
Design Systems
Interaction Models
Information Arch
Creative Coding
Microcopy Craft
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§Focus

Areas of Interest

Disciplines that occupy my thoughts and studio time.

Design

Interfaces, design systems, typography & spatial ergonomics.

Product

Product strategy, roadmap scoping, metric trade-offs & discovery.

Writing

Essays, technical microcopy, editorial storytelling & fragments.

AI / ML

Co-authoring patterns, confidence states, RAG ergonomics & agents.

Systems

State machines, distributed workflows, data density & pipelines.

Visuals

Editorial art direction, generative geometry, motion & palette craft.

Building

Functional prototypes, interactive micro-tools, creative code & web.

§Context

Outside the Pixels

What's currently happening on the desk and in the notebook.

Currently learning

Vector embeddings, latent space visualization, and generative audio synthesis.

Currently building

A minimal desktop distraction-free distraction journal and an LLM prompt evaluation tool.

Currently reading

“The Design of Everyday Things” by Don Norman (re-read), and essays by Paul Graham on craft.

Currently thinking about

How interfaces should gracefully degrade when AI models produce ambiguous or uncertain outputs.