Designing at the boundary of intent and computation.
The Perspective
I believe the greatest software does not feel like software at all — it feels like an extension of thought.
Over the past 6+ years, I have worked across the stack from generative AI interfaces and enterprise telemetry to public infrastructure and healthcare systems. My approach merges rigorous systems thinking with editorial typographic discipline.
Before building interfaces, I studied literature and cognitive science. That foundation taught me that interface design is primarily the craft of translating human intention into mechanical response without losing the nuance of either.
Areas of Interest
Disciplines that occupy my thoughts and studio time.
Interfaces, design systems, typography & spatial ergonomics.
Product strategy, roadmap scoping, metric trade-offs & discovery.
Essays, technical microcopy, editorial storytelling & fragments.
Co-authoring patterns, confidence states, RAG ergonomics & agents.
State machines, distributed workflows, data density & pipelines.
Editorial art direction, generative geometry, motion & palette craft.
Functional prototypes, interactive micro-tools, creative code & web.
Outside the Pixels
What's currently happening on the desk and in the notebook.
Vector embeddings, latent space visualization, and generative audio synthesis.
A minimal desktop distraction-free distraction journal and an LLM prompt evaluation tool.
“The Design of Everyday Things” by Don Norman (re-read), and essays by Paul Graham on craft.
How interfaces should gracefully degrade when AI models produce ambiguous or uncertain outputs.